V4L2框架分析学习
一、V4L2框架
1、v4l2_device在v4l2框架中充当所有v4l2_subdev的父设备,管理着注册在其下的子设备。以下是v4l2_device结构体原型
file: kernel include media v4l2-device.h
kernel include media v4l2-core v4l2-device.c
struct v4l2_device {
/* dev->driver_data points to this struct.
Note: dev might be NULL if there is no parent device
as is the case with e.g. ISA devices. */
struct device *dev;
#if defined(CONFIG_MEDIA_CONTROLLER)
struct media_device *mdev;
#endif
/* used to keep track of the registered subdevs */
struct list_head subdevs; //用链表管理注册的subdev
/* lock this struct; can be used by the driver as well if this
struct is embedded into a larger struct. */
spinlock_t lock;
/* unique device name, by default the driver name + bus ID */
char name[V4L2_DEVICE_NAME_SIZE]; //device 名字
/* notify callback called by some sub-devices. */
void (*notify)(struct v4l2_subdev *sd, unsigned int notification, void *arg);
/* The control handler. May be NULL. */
struct v4l2_ctrl_handler *ctrl_handler;
/* Device's priority state */
struct v4l2_prio_state prio;
/* BKL replacement mutex. Temporary solution only. */
struct mutex ioctl_lock;
/* Keep track of the references to this struct. */
struct kref ref; //引用计数
/* Release function that is called when the ref count goes to 0. */
void (*release)(struct v4l2_device *v4l2_dev);
};
可以看出v4l2_device的主要作用是管理注册在其下的子设备,方便系统查找引用到。
V4l2_device的注册和注销:
int v4l2_device_register(struct device*dev, struct v4l2_device *v4l2_dev)
static void v4l2_device_release(struct kref *ref)
2、V4l2_subdev代表子设备,包含了子设备的相关属性和操作。先来看下结构体原型:
file: kernel include media v4l2-subdev.h
kernel include media v4l2-core v4l2-subdev.c
struct v4l2_subdev {
#if defined(CONFIG_MEDIA_CONTROLLER)
struct media_entity entity;
#endif
struct list_head list;
struct module *owner;
u32 flags;
struct v4l2_device *v4l2_dev; //指向父设备
const struct v4l2_subdev_ops *ops; //提供一些控制v4l2设备的接口
/* Never call these internal ops from within a driver! */
const struct v4l2_subdev_internal_ops *internal_ops; //向V4L2框架提供的接口函数
/* The control handler of this subdev. May be NULL. */
struct v4l2_ctrl_handler *ctrl_handler; //subdev控制接口
/* name must be unique */
char name[V4L2_SUBDEV_NAME_SIZE];
/* can be used to group similar subdevs, value is driver-specific */
u32 grp_id;
/* pointer to private data */
void *dev_priv;
void *host_priv;
/* subdev device node */
struct video_device *devnode;
};
每个子设备驱动都需要实现一个v4l2_subdev结构体,v4l2_subdev可以内嵌到其它结构体中,也可以独立使用。结构体中包含了对子设备操作的成员v4l2_subdev_ops和v4l2_subdev_internal_ops。
struct v4l2_subdev_ops {
const struct v4l2_subdev_core_ops *core; //视频设备通用的操作:初始化、加载FW、上电和RESET等
const struct v4l2_subdev_tuner_ops *tuner; //tuner特有的操作
const struct v4l2_subdev_audio_ops *audio; //audio特有的操作
const struct v4l2_subdev_video_ops *video; //视频设备的特有操作:设置帧率、裁剪图像、开关视频流等
const struct v4l2_subdev_vbi_ops *vbi;
const struct v4l2_subdev_ir_ops *ir;
const struct v4l2_subdev_sensor_ops *sensor;
const struct v4l2_subdev_pad_ops *pad;
};
视频设备通常需要实现core和video成员,这两个OPS中的操作都是可选的,但是对于视频流设备video->s_stream(开启或关闭流IO)必须要实现。
struct v4l2_subdev_internal_ops {
int (*registered)(struct v4l2_subdev *sd); //当subdev注册时被调用,读取IC的ID来进行识别
void (*unregistered)(struct v4l2_subdev *sd);
int (*open)(struct v4l2_subdev *sd, struct v4l2_subdev_fh *fh); //当设备节点被打开时调用,通常会给设备上电和设置视频捕捉FMT(帧率)
int (*close)(struct v4l2_subdev *sd, struct v4l2_subdev_fh *fh);
};
v4l2_subdev_internal_ops是向V4L2框架提供的接口,只能被V4L2框架层调用。在注册或打开子设备时,进行一些辅助性操作
3、Subdev的注册和注销
当我们把v4l2_subdev需要实现的成员都已经实现,就可以调用以下函数把子设备注册到V4L2核心层:
int v4l2_device_register_subdev(struct v4l2_device*v4l2_dev, struct v4l2_subdev *sd)
当卸载子设备时,可以调用以下函数进行注销:
void v4l2_device_unregister_subdev(struct v4l2_subdev*sd)
4、video_device结构体用于在/dev目录下生成设备节点文件,把操作设备的接口暴露给用户空间。
file: kernel include media v4l2-dev.h
kernel include media v4l2-core v4l2-dev.c
struct video_device
{
#if defined(CONFIG_MEDIA_CONTROLLER)
struct media_entity entity;
#endif
/* device ops */
const struct v4l2_file_operations *fops; //V4L2设备操作集合
/* sysfs */
struct device dev; /* v4l device */
struct cdev *cdev; /* character device */ //字符设备
/* Set either parent or v4l2_dev if your driver uses v4l2_device */
struct device *parent; /* device parent */
struct v4l2_device *v4l2_dev; /* v4l2_device parent */
/* Control handler associated with this device node. May be NULL. */
struct v4l2_ctrl_handler *ctrl_handler;
/* vb2_queue associated with this device node. May be NULL. */
struct vb2_queue *queue; /* 指向video buffer队列*/
/* Priority state. If NULL, then v4l2_dev->prio will be used. */
struct v4l2_prio_state *prio;
/* device info */
char name[32];
int vfl_type; /* device type */
int vfl_dir; /* receiver, transmitter or m2m */
/* 'minor' is set to -1 if the registration failed */
int minor; //次设备号
u16 num;
/* use bitops to set/clear/test flags */
unsigned long flags;
/* attribute to differentiate multiple indices on one physical device */
int index;
/* V4L2 file handles */
spinlock_t fh_lock; /* Lock for all v4l2_fhs */
struct list_head fh_list; /* List of struct v4l2_fh */
int debug; /* Activates debug level*/
/* Video standard vars */
v4l2_std_id tvnorms; /* Supported tv norms */
v4l2_std_id current_norm; /* Current tvnorm */
/* callbacks */
void (*release)(struct video_device *vdev);
/* ioctl callbacks */
const struct v4l2_ioctl_ops *ioctl_ops; /*ioctl回调函数集,提供file_operations中的ioctl调用 */
DECLARE_BITMAP(valid_ioctls, BASE_VIDIOC_PRIVATE);
/* serialization lock */
DECLARE_BITMAP(disable_locking, BASE_VIDIOC_PRIVATE);
struct mutex *lock;
};
Video_device分配和释放,用于分配和释放video_device结构体:
struct video_device *video_device_alloc(void)
void video_device_release(struct video_device *vdev)
video_device注册和注销,实现video_device结构体的相关成员后,就可以调用下面的接口进行注册:
int __video_register_device(struct video_device *vdev, int type, int nr,
int warn_if_nr_in_use, struct module *owner)
void video_unregister_device(struct video_device*vdev);
vdev:需要注册和注销的video_device;
type:设备类型,包括VFL_TYPE_GRABBER、VFL_TYPE_VBI、VFL_TYPE_RADIO和VFL_TYPE_SUBDEV。
nr:设备节点名编号,如/dev/video[nr]。
5、v4l2_fh是用来保存子设备的特有操作方法,也就是下面要分析到的v4l2_ctrl_handler,内核提供一组v4l2_fh的操作方法,通常在打开设备节点时进行v4l2_fh注册。
file: kernel include media v4l2-fh.h
kernel include media v4l2-core v4l2-fh.c
初始化v4l2_fh,添加v4l2_ctrl_handler到v4l2_fh:
void v4l2_fh_init(struct v4l2_fh *fh, struct video_device *vdev)
添加v4l2_fh到video_device,方便核心层调用到:
void v4l2_fh_add(struct v4l2_fh *fh)
6、v4l2_ctrl_handler是用于保存子设备控制方法集的结构体,对于视频设备这些ctrls包括设置亮度、饱和度、对比度和清晰度等,用链表的方式来保存ctrls,可以通过v4l2_ctrl_new_std函数向链表添加ctrls。
file: kernel include media v4l2-ctrls.h
kernel include media v4l2-core v4l2-ctrls.c
struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
const struct v4l2_ctrl_ops *ops,
u32 id, s32 min, s32 max, u32 step, s32 def)
hdl是初始化好的v4l2_ctrl_handler结构体;
ops是v4l2_ctrl_ops结构体,包含ctrls的具体实现;
id是通过IOCTL的arg参数传过来的指令,定义在v4l2-controls.h文件;
min、max用来定义某操作对象的范围。如:
v4l2_ctrl_new_std(hdl, ops, V4L2_CID_BRIGHTNESS,-208, 127, 1, 0);
用户空间可以通过ioctl的VIDIOC_S_CTRL指令调用到v4l2_ctrl_handler,id透过arg参数传递。
二、ioctl框架
你可能观察到用户空间对V4L2设备的操作基本都是ioctl来实现的,V4L2设备都有大量可操作的功能(配置寄存器),所以V4L2的ioctl也是十分庞大的。它是一个怎样的框架,是怎么实现的呢?
file: kernel include media v4l2-ioctl.h v4l2-ctrls.h
kernel include media v4l2-core v4l2-ioctl.c v4l2-ctrls.c
Ioctl框架是由v4l2_ioctl.c文件实现,文件中定义结构体数组v4l2_ioctls,可以看做是ioctl指令和回调函数的关系表。用户空间调用系统调用ioctl,传递下来ioctl指令,然后通过查找此关系表找到对应回调函数。
以下是截取数组的两项:
IOCTL_INFO_FNC(VIDIOC_QUERYBUF, v4l_querybuf,v4l_print_buffer, INFO_FL_QUEUE | INFO_FL_CLEAR(v4l2_buffer, length)),
IOCTL_INFO_STD(VIDIOC_G_FBUF, vidioc_g_fbuf,v4l_print_framebuffer, 0),
内核提供两个宏(IOCTL_INFO_FNC和IOCTL_INFO_STD)来初始化结构体,参数依次是ioctl指令、回调函数或者v4l2_ioctl_ops结构体成员、debug函数、flag。如果回调函数是v4l2_ioctl_ops结构体成员,则使用IOCTL_INFO_STD;如果回调函数是v4l2_ioctl.c自己实现的,则使用IOCTL_INFO_FNC。
IOCTL调用的流程图如下:
用户空间通过打开/dev/目录下的设备节点,获取到文件的file结构体,通过系统调用ioctl把cmd和arg传入到内核。通过一系列的调用后最终会调用到__video_do_ioctl函数,然后通过cmd检索v4l2_ioctls[],判断是INFO_FL_STD还是INFO_FL_FUNC。如果是INFO_FL_STD会直接调用到视频设备驱动中video_device->v4l2_ioctl_ops函数集。如果是INFO_FL_FUNC会先调用到v4l2自己实现的标准回调函数,然后根据arg再调用到video_device->v4l2_ioctl_ops或v4l2_fh->v4l2_ctrl_handler函数集。
三、IO访问